This post is #1 in a series of 10 posts that serve as extensions of the 10 chapters in Hacking Project Based Learning, which I coauthored with Erin Murphy. This post is an extension of Chapter 1, which focuses on establishing a culture of inquiry and creativity. #HackingPBL
For all of the posts in the series, tap/click here.
Before I left the classroom a few years ago, there were a few items on my bucket list I never got to accomplish (and I would have accomplished them had I taught for just one more year)…One of these missed opportunities was a complete redesign of my classroom.
You see, the final year I taught fourth grade, my students and I started our work in science by learning about the scientific method through the creation of original egg packagings with a process called design thinking. In short (ok, very short), students didn’t just engineer creative products, but they did so with empathy for the consumer in mind. And, they then assessed the effectiveness of their homemade creations based on what they determined to be the indispensable features of an exemplary product (while visualizing themselves in the shoes of the consumer).
My students enjoyed our design thinking work so much, following the egg unit and throughout the year I consistently told them something to the effect of, “Once state testing is done in April, I’ll give you a budget of a few hundred dollars and you can use your experiences with design thinking to revamp our classroom.” Nevertheless, for one reason or another, the overhaul never happened.
Designing Learning Spaces
As a teacher, I usually spent the first few weeks of the school year building classroom culture, promoting collaboration, and establishing routines (and, admittedly, a few corny icebreakers on occasion). Looking back, I could have easily accomplished these same goals by having students partake in a relevant, authentic task, such as putting together their classroom from the ground up.
Yes, if I were to do it all over again, on the first day of school my students would enter into a mostly empty classroom (or one that had not been set up) and then I’d engage them in a routine in which they’d create an environment that works for them…After all, if a learning space is for students, they should be its primary designer. (You wouldn’t like it if someone came into your living or bedroom and told you what to do.)
If a learning space is for students, they should be its primary designer. Share on X
Here’s a look at the phases my students would follow to establish their learning space, while calling upon the LAUNCH Cycle, a design thinking process created by A.J. Juliani (@ajjuliani) and John Spencer (@spencerideas). (LAUNCH is an acronym for the different phases.)
The Process
Phase 1: Look, Listen and Learn
Prior to entering into the classroom, pretty much all students would probably have been unaware that classroom design was a “thing,” and that their learning space could look drastically different from what they’ve previously experienced. So, start by discussing the problems presented by traditional classroom setups, as well as a creative way or two in which educators and students have explored other options. Possibly work with students on establishing an essential question that will encompass the entire design process (e.g., How can a classroom work for us?).
Phase 2: Ask Lots of Questions
In this phase, students work in small groups to come up with guiding questions that will drive the remaining phases, and eventually/hopefully lead to answers and solutions that result in a successfully designed classroom. Students will most likely need some scaffolding to come up with questions that are not just relevant, but also actionable given their particular circumstances (amount of money available, what parts of the classroom physically can/can’t be altered, possible fire safety issues, etc.). Support students by asking them to focus their questions on (1) how they will learn best given what they will be exposed to that year (which can be revealed to them through discussion), and (2) the satisfying of the five senses.
Phase 3: Understand the Process or Problem
Still in small groups, students research potential answers to their questions. Research can include, but is definitely not limited to: searching for photographs and articles of classrooms that have been redesigned, looking into companies that provide unique experiences for their employees, exploring what’s available on Amazon and from other retailers, interviewing former students as well as current students who will be impacted by the design, and looking around at what is already available in the classroom. While it may be tempting for students to simply find “cool stuff,” all research should be driven by the guiding questions (which can be revised as necessary), as the ultimate goal is to create an environment that is conducive to learning.
Phase 4: Navigate Ideas
In what is easily the messiest phase, all groups share their research and a master plan is concocted as a class…First, groups share out what they have found through a formal process that should probably involve more than a class discussion, since the goal is for all students to truly digest each group’s work. For example, groups can take the time to formally present their findings, and/or they can distribute all of their content via something like a Google doc. Once everyone is aware of all options, another formal process should be used to sift through everything to arrive at a plan. Once again, things can get messy, but one option is to deal with and decide on each classroom feature, one at a time, and then analyze the class as a whole. Some of these specific features may include: student seating, student desks, classroom windows, etc.
Phase 5: Create
Here the master plan is made a reality. But before any actions are taken, make sure it is clearly communicated “who is going to do what.” The teacher and students – and possibly, administrators, custodians, parents, etc. – may all play a part. As the room comes together don’t hesitate to revise as necessary, but all significant revisions should be decided on or rationalized as a group, as we don’t want students to lose ownership of their work.
Phase 6: Highlight and Revise
While revisions may take place as the room comes together, changes should also be made throughout the year based on the wants and needs of students. After all, until a classroom (or product) is actually used, there is no way its students (or consumers) can truly anticipate all of the unique situations that will arise. Small modifications, such as a student changing out her chair for a yoga ball, can be made on a daily basis, usually without teacher permission. Meanwhile, in regards to larger modifications (e.g., repainting a wall), the teacher can set aside about an hour a month to formally discuss with students what is and isn’t working, and then revisions can be made as necessary.
Phase 7: It’s Launch Time!
When designing a learning a space, the launch phase can be used to crowdsource ideas for the classroom by making it public through: classroom walkthroughs (by other students, teachers, administrators, etc.), social media, blog posts, conferences, and more. Although these audiences may not include those who are physically experiencing the classroom, many will have value-added due to being involved in education in one way or another. Also, while everyone “oohing and aahing” at the classroom may feel satisfying, make sure to go out of the way to ask for feedback, otherwise it may not be given. While all feedback may not be applied, all of it should be taken into consideration (as long as it comes from a good place), at the very least.
In the End
These seven phases represent a brainstorm of how my students would design my classroom if I were to return to the classroom as a teacher. At the same time, I would encourage current teachers to take what is here and make it work for their students, even if it’s not the very beginning of the school year.
Regardless of the specifics, all decisions should be made with the best interests of students (not teachers) in mind…
Teachers shouldn’t be designing classrooms for Pinterest; students should be designing classrooms for themselves.
Teachers shouldn’t be designing classrooms for Pinterest; students should be designing classrooms for themselves. Share on X
What are your thoughts on classroom design? What experiences have you had with your students? How can you relate to the phases described in this post?
Connect with Ross on Twitter.
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- How Do I Lead Project Based Learning? – Evaluate Professional Learning #RealPBL (part 4 of 4) - April 3, 2022
Matt says
Great post. This was my first visit to your blog, and I’m glad I found it!
I’ll be back soon.
@mafost
Ross Cooper says
Thanks, Matt. Happy to connect!
Jonathan says
Love this post, Ross! It really sharpened the sequence for co-designing my room with my students. Thank you for publishing this!
One question on my mind is this, “How does this translate to high school classrooms where teachers can work with six different groups of kids?” In other words, since (at times) there can be only one classroom with one set of furniture, how do you balance different classrooms’ preferences?
I work at a small school, so my circumstances will allow me to carry Phase 4 forward one additional step. Once my classes each produce their final plans, I hope to bring everyone together during lunch one day (or more) to compare the files and arrive at a solution that will satisfy all of my groups. But…that might not be possible for someone teaching middle school AND high school, for example.
What are your thoughts?
Ross Cooper says
Jonathan, thanks for your thoughts!
I’ve only taught elementary school…But if I had multiples classes, I could envision having each class arrive at their own ideal room. Then, all of the classes could come together to determine/design one final room based on the information available. (Of course, this is just one route, and I’m sure there are many other ways to tackle this process.)
Jonathan says
Thank you for your thoughts, Ross! I am excited to enter this design process in three weeks or so. 🙂